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Dev Log: Boboman - Day 4

· One min read
Charles Ancheta

I feel like the hardest part of writing this game would be the enemy logic. That's why I'm putting it off for as long as possible! Today I implemented map generation, randomly placing boxes sufficiently far enough from players.

I also added controls for other players, which reminded me of my local multiplayer experience with Boxhead. I miss having multiple people on play a single keyboard. These days it would be awkward to play that way.